sabrina@Sabrinanseaman.com
Metro Atlanta
Hi, I’m Sabrina! I’m an instructional designer, visual designer, and digital fabrication professional who enjoys figuring out how to make complicated things easier to understand. I’m especially interested in the space where learning, creativity, and technology overlap.
Introduction
My path to instructional design hasn’t been exactly traditional. I started my career in animation, where I learned to think visually and tell stories through design. From there, I moved into multimedia production, quality assurance, and eventually higher education and digital fabrication.
Each step has given me a different perspective on how people interact with information and technology. Along the way, I realized that one of the things I enjoy most is taking something complicated and finding a way to make it easier for someone else to understand and use.
My journey
What I do
Today, I work in a university Digital Fabrication Lab, where I combine technology, design, and education every day. I develop instructional resources, LMS courses, technical guides, visual materials, and safety training while working with faculty and students to support hands-on learning.
I enjoy working on projects where I can move between designing, creating, problem-solving, and teaching. Whether I’m building a learning experience or figuring out how to explain a technical process, I’m always thinking about how to make the experience clearer and more useful for the person learning.
How I approach learning design
I believe learning shouldn’t feel unnecessarily complicated.
When someone is learning something new, there can already be a lot competing for their attention. Good instructional design can help remove some of that friction. I like breaking complicated ideas into manageable pieces, giving people clear directions and context, and creating opportunities to actually apply what they’ve learned.
For me, instructional design isn't just about delivering information. It’s about creating an experience that helps someone feel capable, confident, and ready to use what they learned.
I think visually
My background in 3D art and design has had a big influence on how I approach instructional design. I naturally think about how information looks, moves, and connects, and I’m always asking myself whether something would be better explained through an image, animation, demonstration, or interaction rather than another paragraph of text.
Animation taught me the importance of visual hierarchy, storytelling, timing, and attention to detail. I bring those same ideas into instructional design to create learning experiences that are not only visually engaging, but purposeful.
Learning through making
Working in digital fabrication has changed the way I think about learning. There’s a big difference between telling someone how something works and giving them the knowledge and confidence to try it themselves.
Fabrication is hands-on. Students learn by experimenting, troubleshooting, making mistakes, and trying again. Being part of that process has taught me to think about learning as something people do, not simply something they consume.
That perspective is something I carry into my instructional design work: create the foundation, give learners the tools they need, and then give them opportunities to put that knowledge into practice.